using System.Collections;
using System.Collections.Generic;
using QFramework;
using UnityEngine;

public interface ICanGetGameSystems 
{
    /// <summary>
    /// 获取系统的接口
    /// </summary>
    /// <typeparam name="T"></typeparam>
    /// <returns></returns>
    T GetSystems<T>() where T : ISystem;
}
